

The Pathfinder loves to explore the area, and therefore will quickly find himself at the enemy base. You can also immediately order one ranger, put a reconnaissance flag in the depths of the map and wait for this character to finally go there. Therefore, he immediately erected as many buildings as possible, and due to the growth of the population, a sewage system appeared in the city, from which rats climbed. On the contrary, I tried to have more opponents in the district. So, for example, at the very beginning it is not worth building watchtowers, since they will kill monsters, and the heroes will not be able to pump on them. It is very diverse and with its own tricks. Moreover, it is very important to understand when it is necessary to stop pumping and attack the enemy.ĭevelopment is generally a very interesting thing that I immediately liked in Majesty 2. But after all, experience is awarded there only for killing an enemy in Majesty 2, our units can become stronger or weaker even before the first meeting with the enemy. Someone might say that in both C & C3 and Red Alert 3all fighters get new levels. Here, all the soldiers improve (or rather, here all the soldiers are heroes). Yes, in Warcraft we raise the levels of the hero, but he is there - one. No other RTS has this kind of development and nowhere is it more important than here. It seems to me that after the release there will be dozens of tactics for quickly pumping the army for each map. And if the opponent develops the army better, then it will be very difficult to resist him. With each level, the heroes become much stronger.

There are plenty of monsters around, each character will find a creature to his liking. As soon as they are published, they immediately go to swing. The beginning of the party is the construction of the first guilds and the recruitment of heroes. But this is almost standard, and now let's talk about the special in the gameplay of Majesty 2. This, in general, is the basis for confrontation. After all, this structure allows you to create very strong heroes who are head and shoulders above their ordinary colleagues. They are located mainly in the center of the map, and players will fight for them so that the enemy cannot build a temple there. The second sticking point is places of power. However, the spirit of competition is not alive by donkeys alone. Only instead of a dozen workers only one slow donkey goes there, which is easy to kill. They can be compared to mines from Warcraft. In Majesty 2, trading posts play this role. In projects from Relic (Company of Heroes, Dawn of War) - key positions that bring victory points. In the C&C series, these are the fields of tiberium. The crazy game can easily be compared to Red Alert or StarCraft.Īs you know, there are stumbling blocks in RTS, for which the battles take place. We build a base, buy an army, fight the enemy and try to destroy his main building - the castle. So Majesty 2Is almost a classic real-time strategy (RTS). Therefore, let's not get ahead of ourselves and analyze the network mode one by one. However, this is far from the only thing that raised concerns. Sometimes you can have fun, but it is difficult to imagine that thousands of users were playing something like this and the servers were constantly packed. In the original Majesty, you had to fight each other for two to three hours or longer. This allows you to constantly try new tactics, look for interesting solutions, make mistakes and repeat all over again. How long does a crazy game last? No longer than half an hour. Take a look at all the esports strategies. We sent our strategist on reconnaissance so that he could watch, play and be sure to defeat at least someone. And just three days ago, the developers told us that the network part, in principle, is ready. And here in the plans the level, though not an e-sports, but somewhere nearby. Is it a joke to create strong multiplayer in a project with indirect control? In the first part, of course, everyone played with pleasure, but several times a month, just out of curiosity. When Ino-Co announced that it was going to make the online mode in Majesty 2 at least equal to the single player campaign, we choked slightly.
