

The mod could easily be more balanced just by spending a few minutes on TweakMB. Meanwhile his justification for making armies impossible to maintain is so "You can't just be rambo-ing enemy territory with 50 Swadian Knights like you could in native" I'm sorry but if a player can even remotely afford 50 fucking Swadian Knights now, I am sure they deserve the right to go rambo-ing around calradia, considering you can do the same with just tier 3-4 troops alone and get the same results.ĭiplomacy 4.litdum reloaded is a case example of how just because you know the mechanics of the game well, does not mean you should not consider playtesting every feature in a full playthrough from start to finish. The mod developer's entire justification is that they assumes a player is a 7000 hours veteran who is a min-maxed phsyco that wants to speedrun the game in its entirety in two hours. Not having a fief or joining a tournament to get renown early on is the only way to succeed early on, good luck fighting for claimants now lol even if you are level 30. This is on top of having garrisoned troops in castles and towns being almost three times larger than before.

The mod is the best Diplomacy 4 mod out there, but wants to make the player into a literal potato by how unfavorable the balance has become, it had essentially made the grind in Warband three times worse.Įnterprise, troop and Companion cost are now two-three times more expensive and fighting lords and bandits will always give you a net loss if you even have 80 mid-tier troops, mind you, lord armies are now twice as more rich and twice as large as before, while having NO ISSUE of them rebuilding their own.
