


The script hooks a spot where the CFireableWeaponMode is read from the current CWeaponEntity. In terms of how it's done, I simply flip a bool flag in the CPlayerEntity structure so the Entity becomes non-damageable (similar to Unreal Engine 4's bCanBeDamaged BoolProperty in Character UObject). Note the "like" - it doesn't turn cheating on, so you're safe from not getting achievements. This acts the cht_bGod=1 + cht_bIgnoreDamageInGodMode=1 combined. It will tell you if the table is not compatible with your game version, though will enable the main script. Note that I've revamped the version message a bit.
#Serious sam 2 cheats update#
Those with GOG, please confirm so I can update the "Game Vendor" in the top header.

Note that table should work fine with either Steam or GOG releases. Whoever needs the executables for the first release, let me know and I'll upload them. Meanwhile, the game has updated on Steam, but the table is working fine with both 555152 versions. Started working on this 1-2 days ago and haven't finished the analysis. Just as you prefer those places or making followers/an audience, so do I prefer FRF and wrote this specifically for this community! If you want to share the news, do send or link those users to FRF instead. Kindly DO NOT POST the information in this topic on other forums/communities (e.g.: Nexus) -OR- rephrase/paraphrase it in your YouTube videos/social media.
